Tuesday, 10 January 2012

I don't have a clever title: Games I've been playing

I'm bored and can't be bothered playing any games right now, so let's talk about games instead. (It's a very specific level of boredom.)

Last month I got a copy of Jurassic Park: The Game after hyping myself up for it for months.  I loved the films and was really interested in seeing how Telltale Games, the masterminds behind Tales of Monkey Island, were going to turn that into a game. Solution: They made a film.  Actually, it's a game based on quicktime events, much like Heavy Rain, which I was sceptical of at first.  From the trailers I got more of an open world adventure sort of feel, but now I'm sort of glad they went with this. It was a very linear story where you have little to no freedom in how the story progresses and you're just there to watch events unfold.  You know, like a film. The weird thing?  It works and I enjoyed every minute of it. Sure, walking around the park and exploring the labs would have been cool, but what I really wanted was a new Jurassic Park film and I got it.
(Full disclosure, I used my "sorry we delayed the game, here's a code for any item in our store for free" code to get the game so I didn't pay as much as you would normally. Whether this is shifting my opinion is up to you to decide. Though I still got the deluxe version (so right next to me I have a box of goodies like an InGen Security Pass and park pamphlet) so it wasn't totally free.)

Of course, like everyone else on the planet, I've been playing Skyrim.  A little later than everyone else but I'll be damned if it wasn't worth the wait. I didn't think I'd be all that into it since I could never play Oblivion or Morrowind for more than an hour at a time, but there's something about it which makes me keep playing. There's so much I don't like about the game.  The voice acting is, at times, awful, the interface is terrible with a keyboard and mouse, a lot of the quests get repetative really fast, and there's not as large a weapon selection as I'd like. However, it's still all I've been playing during any bouts of free time since Christmas.  I think it's the ability to pick a direction, start walking, and find something cool which has me hooked.  I did the same in Fallout 3 and New Vegas which I still say are great games which I've wasted so much of my life on.  There's also a ton of mods to help fix any problem I have while travelling through Skyrim. Every time I go to boot up the game I pause, head to the Nexus, and see if anything cool has been added in the last hour since I was last looking. Turn out most of the time the answer is yes.

I loved Minecraft when it first came out. It was easily my most played game for quite some time but then something else appeared.  It didn't look like much at first.  Out of nowhere people started mentioning Terraria, and it seemed quite quaint but like a 2D Minecraft rip off (which I was terribly wrong about by the way.). But then I started playing. Oh boy did I start playing. Soon I was taking frequent trips to hell to fight demons and summoning the Eye of Cthulhu just for laughs. After a time I'd acquired a sizeable amount of loot, weapons and armour and was getting bored. And then came the updates. Re-Logic knew exactly what I wanted.  I suspect they hid microphones in every copy of the game to pick up every "You know what this game needs?" uttered by the players since I spent Christmas fighting off waves of snowmen gangsters while dressed as a lightsaber-wielding Santa.

I've also been playing Farm Simulator 2011 recently.  There's not much to say about it except I'd make a terrible farmer. Too much to pay in damages once I try taking my tractor into oncoming traffic while laughing manically.

Saturday, 31 December 2011

Top of the year to you.

So it's that time of year again.  The end of it. The time to reflect on the last 12 months of your life before going and getting so drunk you can't remember the last 14. It's also the time of year when everyone starts listing the best things of the year.  So here's me jumping on that bandwagon!  (For curiosity's sake I rolled a d10 to get how many entries there are in each section.)

In no specific order, my top everything of 2011:

Top 9 Games:
- Terraria
- Batman: Arkham City
- Magicka
- Back To The Future: The Game
- Bulletstorm
- L.A. Noire
- Rock of Ages
- Tropico 4
- Saints Row: The Third

(No, Skyrim isn't on this list.  I only got it last week and so far I have a pitiful playtime total.)

Worst 4 Games:
- Homefront
- Duke Nukem Forever
- Bodycount
- Dead Island

Top 6 Albums:
- White Rabbit - Egypt Central
- Imaginaerium - Nightwish
- Ukon Wacka - Korpiklaani
- Press X To Rock - Miracle of Sound
- American Capitalist - Five Finger Death Punch
- Deconstruction - Devin Townsend

Top 4 Songs:
- Tequila - Korpiklaani
- White Rabbit - Egypt Central
- Shipwrecked - Alestorm
- Primo Victoria (Sabaton cover) - Van Canto

Monday, 13 June 2011

I've got Balls of Steel

Today my copy of Duke Nukem Forever finally arrived. Along with it, the Balls of Steel collector's edition since I don't know what 'saving money' means. One thing I noticed when it arrived was the size of the box. That statue must have been bigger than I expected!

Looks full to the brim, right? Yeah, not so much.

After pulling out the huge amounts of wrapping and adverts it looked more like this.

Not as fancy as I first expected, but hey! It's Duke Nukem Forever! My inner child remembers the days of alien massacres and is psyched to finally own this thing.

I guessed the statue would have been that small even though my dad laughed at how puny it was.  The collector's edition cost £15 more than the game on its own so I wasn't expecting a work of art or anything.  I'm pretty glad with how it looks next to my batarang.
As for everything else in there, take a look.
All in all, I'm pleased with what I got.  The game doesn't seem too bad, though the loading screens are a bastard.  I may do a write up about it once I've played more.  Until then, I'll leave you with the huge amounts of rubbish it gave me.

Tuesday, 22 March 2011

Home is where the front is.

For my birthday this year I got Homefront. Actually, due to crappy delivery times it nearly turned out to be my Christmas present but that's another story for another time. So for some reason it was released over here about four days after the US release. I don't know if the internet had to book a plane to Europe and had problems or whether the US just wanted to test the game out first to make sure it wouldn't give us any ideas, but whatever the reason those four days became a mix of reading reviews and avoiding spoilers. From what I could gather I was ready to expect a mediocre single player campaign with a decent multiplayer mode to justify the price tag. I should have been expecting a terrible campaign all along. Now, bear in mind I stopped playing after the third chapter. Some may say it's wrong to judge a game without completing it but if I've stopped playing at the start of the game and have no desire to carry on then there is something seriously wrong in its implementation.
Thankfully, I'm here to tell you what, specifically.

For instance, your teammates are utterly useless. To see how well their AI was I crouched behind some cover and watched. For a full two minutes. One lay holding her stomach and the other pointed his gun menacingly at the enemy, firing only five shots, all of which missed. If it wasn't for their plot armour or the enemy's disinterest in anything that isn't the player character I'd wonder how anything resembling a resistance managed to survive this long.

While we're on the subjects of teammates, they seem to have a strange infatuation with the player, as anytime I was aiming at an enemy and lining up the perfect shot they came running over looking for a hug. Now I'm all for raising morale during a war, but when you're telling a guy to help take down some enemy troops, rubbing your butt in his face so he can't see probably isn't going to help.

In a similar vein, they're always pushing you about. Homefront uses the style of storytelling where everyone stands around talking instead of loading cutscenes every two seconds. This usually means that certain people have to be in certain spots and God help you if you're in someone's way. You'll get pushed out of the way and in to a wall by an approaching NPC. This can't even be countered by staying far back enough, since the talking won't start until you're a certain distance away from everything. I can't count the amount of times I've been waiting for someone to open the next door only to find I needed to be a little bit more to the left.

Your character is the most gentleman like specimen to ever be in a video game. There are points where you need to go up a ladder, down a hole, or over a ledge. At these points, you have to wait for EVERY single member of the team to do so first, while you wait patiently for the prompt to appear telling you it's your turn. This will occur even if you get there first, which will happen a lot due to the NPCs never being in a hurry and wanting to take in the sights. Expect this a great deal, since most of the game is following people to the next area. Also, I don't know if it's a bug or bad timing on my part, but sometimes if I'm close to a ledge, I need to walk away and go back toward it before the prompt will appear.

Your NPC friends are also very impatient, and after telling you what you need to do next they'll repeat it ad nauseum so you don't forget. This wouldn't be too bad, except they think you have very bad short term memory and will remind you every 5 seconds. The same line in the same tone every 5 seconds. I think the stress of war is less about the bullets and more about the irritation.

One chapter asks you to provide cover, use a targeting system and jump off the roof all within the space of 5 seconds. Then you have to run to a jeep. It doesn't actually tell you to run to the jeep, so much as shout at you for being so caught up with shooting bad guys while the jeep has started driving away right after you jump off the roof. This is where I realised that throughout the game so far I'd kept dying at key spots and had to learn from my mistakes and learn where every enemy is and what route I have to take. The game was no longer about skill but about memory.

Yes, I realise that this post has been mostly a gripe at the AI, but really there's not a lot I can complain about gameplay wise. This is not necessarily a compliment. Everything I've seen so far has been done already, and done better in similar games. Maybe there's something I'm missing later on in the game that'll blow my mind, but going by what I've heard online and from my dad's experience with the game I don't hold out much hope.

I've only played a few matches in multiplayer mode so far, so I'm still optimistic about that one. My main gripe is due to my constant dying but I think I can chalk that up to a severe lack of skill rather than anything to do with the game.

Thursday, 17 March 2011

Dragon Age POO!

I'm so sorry for the title.

It's no secret that I loved the first Dragon Age.  (The game, not the time period.)  It was a no brainer to buy the sequel once it had been released, so I figured I may as well make notes while I'm playing to discuss the changes made.  Sadly my notes turned out to be a ton of bitching about how bad some aspects of the game are.  Enjoy!
(Bear in mind, I've played 17 hours at time of writing, and am nearing the end of the third second 'Act' as it were.  Some of these points may improve later, but from what I've heard that's very unlikely.)

- This skill tree isn't too good.  I liked the amount of choice and skills in the original.  This one has a lot less of both.

- Why are enemies spawning right in front of me?  It really destroys any strategy when you've places glyphs and dealt with certain enemies only to have more spawn right in front of your face, not two inches from where you're currently standing.  Even if strategy isn't your strong point, it's really disorienting to see bandits popping out of nowhere or climbing out of the ground.

- Some NPCs don't know when to shut up.  I walk past and they spout some dialogue.  Then they say the exact same thing 2 seconds later because apparently I'm still within range.

- A minor point, but why is everyone calling me Serah?  I keep reading it as Sarah.  I realise the need for your character to have a title (DA:Origins had Ser when not being called Grey Warden) but Serah just sounds weird.  Though it does mean I can put it as my first name and pretend everyone's calling me by name.

- I just picked something up in a cave and immediately knew who owns it. One instance lead to a strange dialogue exchange.
About someone's remains: "You seem to have dropped this" 
"Oh my, I never thought I'd see this again"
Or the time I stole alcohol from The Viscount's office and gave it to an Elf in Lowtown who said he'd lost it.  What?

- Why is there only one heal spell which takes ages to regen?  One mage isn't allowed to even learn it.  On a similar note, if I use a potion, why can't I use another restorative item?  Elfroot potion is different to a health potion.  Is the game afraid I'll overdose on life?

- A soverign seems a lot more* less than it used to be.  Bribing someone just cost me 5 soverigns.  When I'm trying to save up, this isn't the best way to go about it.

* Don't know what I was thinking with that. I was probably drunk.

- I have a ton of armour, but I can only eqiup armour on myself.  Companions have an armour set you can buy which is automatically equipped and can't be customised.  This means most of the loot you'll find is useless, since it's either worse than what you have or not for your character class.

- Why are all the amulets and rings just called amulets and rings?  There's no indication of what each one does(unless it's special), so I have to hover over each one one at a time.

- There are doors and connecting corridors on the map, but no way to open some doors.  Makes the whole thing sort of confusing when trying to navigate a mansion or something.

- Why are people locking chests with nothing in them but torn pants?

- If a companion is in my party why do I have to go to their house to then have a conversation about how long it's been since they've seen me?  We just killed some bandits not 5 minutes ago!  Don't you remember that?

-Why can't I teleport out of an area like in the original?  (Admittedly, only certain areas allowed this, but it was still better than nothing.)  Do I really have to backtrack my way through this cave?  I've killed everything here.  This is boring.

-I just got asked to find some people who followed me on a quest.  That was three years ago.  You couldn't have come to me sooner? 

-I don't know if I'm missing it but there's no 'camp' screen, where I can scroll through each party member and sort out their weapons.  It seems I have to put each member into my party one by one.

- I just travelled to my house to have conversation options appear without the conversation going on.  I had no idea who I was talking to or what the context was. (Thankfully, saying 'You're cute' seemed to make them happy.  A life lesson.  If you have no idea what's going on, just say that and hope you're talking to someone you're attracted to.)

- If I'm attacking an enemy and they move away I just...stop.  Do I really have to tell the great, experienced warrior that the enemy isn't dead yet and needs more stabbing?

So far I prefer Dragon Age: Origins to Dragon Age II.  Again, I've not completed the game so it might improve.  Then again it might get worse.  Here's hoping for the former.

Friday, 28 January 2011

No content here. Move along.

Wow, it's been a while since I've had anything of value to put here.  November, last year, 2010, three months.  Long time.
Anyway, to all zero of you who care or want to know why there's been nothing new here in a while I shall explain.  I've been too busy jobhunting and screwing over my sleeping pattern.  Everytime I went to write something entertaining it fell apart due to either tiredness or lack of ideas.  After a while I had an idea.  "Hey, wait.  If I'm having trouble writing, why write at all?"  So from there formed an idea to rip off everyone else on the internet record a Let's Play.  Now I doubt I could speak for however long per episode and still be interesting, so I enlisted the help of a friend to fill in the gaps.  Any idea I talk about before it comes to fruition usually crashes and burns in the planning stages, but with any luck we should have a couple of episodes recorded and online soon. 
If the miracle fairy is smiling down upon us there might also be some more written projects once I've found a game I can poke enough fun at.  
So yeah, no new content YET.  No humour YET.  A new project SOON.  I need to go EAT.

Friday, 19 November 2010

The moment I realised I'm going to hell

Zombie outbreaks are hard enough.  Zombie outbreaks in 1911 are something completely different.  They've not had the luxury of movies telling us exactly what can happen and they certainly don't have any contigency plans for when the dead rise from their graves.  Even so, Red Dead Redemption's latest DLC entitled 'Undead Nightmare' releases a zombie plague upon the citizens of the American West to see what'll happen.  Within no time at all, long-dead relatives are ripping the flesh of their once loved ones with everyone blaming the immigrants, Jews, God and anyone else they seem to take a disliking to that day.  Everyone is turning on each other, supplies are low, and the constant threat of death has everyone a little on edge.  It doesn't take long for the number of survivors to dwindle with each passing day, which is where my story starts.
Upon hearing about a legendary horse, I hopped upon my soon-to-be-redundant steed and made way for Perdido to start the hunt.  It wasn't too long ago since I'd saved a town from being overrun, so my ammo was running a bit low.  Imagine my suprise when I found a camp up ahead with a box full of ammo.  Now the guy had just managed to find some food, and was just remarking on how lucky he was that he hadn't gone insane yet and politely asked if i wanted to sit for a while and share some food.  Silently, I made my way past and opened the box of ammo and took everything I could find.  Understandably, the guy saw this breach of trust and took it upon himself to kill me and take back his supplies.  Since I'd been anticipating a horse appearing at any minute, my lasso was the 'weapon' I had equipped and within seconds I had the guy disarmed and hogtied.  He started begging for mercy and freedom, but I ignored everything he said while lifting him on my back and carrying a way out near a crowd of zombies.  Reaching into my pack, I found a bottle of undead bait, threw it on the ground quite close to the guy and watched as some of the undead noticed the intriguing smell.  I whistled for my horse and rode off away from the screams and sobbing.
I've shot my own horse so I could sell its skin.  I've lassoed nuns and dropped them onto train tracks.  I've killed men while their spouses watched.  However, this act of torture is the act I'm pretty sure Satan is going to remind me about when he's setting up my room in the underworld.

Saturday, 30 October 2010

A new review for a new Fallout in New Vegas.

So whatever happened to the Fallout playthrough?  Well it got to the point where nothing was happening and all the jokes I made seemed forced or weren't actually that funny.  I always have a problem with similar projects where I know how to start it, I know how to end it, but it's the middle that screws me over.  So who knows, I might make another few posts sometime down the line once I've figured out what I want to happen, but not right now.  No, right now is for talking about a similar game.  (I say similar in the same way that Vanilla Coke is similar to Coke, in the fact that it's more or less the same thing but with some improvements.)

Today's topic is, you've guessed it, Fallout: New Vegas.  Also known as Fallout 3-2.

My dad and I both got a copy each when it was released last Thursday and since then we've barely talked about anything that wasn't related to the wasteland.  The main reason for this is the size of the game.  You start walking in one direction and all of a sudden you discover a town with a lot of loot, a small populace, a questline and some enemies to sort out.  Each town has its own little quirks and some of the people are genuinely interesting.  For example, a gang full of Elvis impersonators.  The amount of things to see and places to go always astounds me as I can sit down to complete a quest, and 5 hours later I've picked up 4 others, discovered a few places and gotten no further in the storyline.   Obsidian Entertainment have produced a huge environment you can wander around for hours on end.

The main plot of the game seems a lot shorter than Fallout 3, though it makes up with slightly better writing.  Without wanting to spoil too much, the majority of the plot is based on revenge and power rather than F3's "Let's catch up with daddy for no good reason and see what's happening." The plot was a lot more interesting and for once you feel like you're actually making a difference, rather than just following the people in charge and watching them work while you kill some enemies.

The companions you can acquire have also improved, as they do not care about your karma when joining and give you a temporary perk while they are in your party.  After a time, a member might ask you to do a certain questline which improves the perk in the same way Mass Effect 2 manages your crew members.  Mechanics aside, each personality has their own charm.  Whether it's Veronica's jokes or ED-E's use of music to tell you enemies are here there's a lot of fun to be had with each one.  Plus, Danny Trejo and Felicia Day play Raul and Veronica, respectively.  And yes, you get a dog in this game as well.  Let me be the first to say that he's much better than Dogmeat, and I loved that dog.

Even the character creation is improved.  You wake up after an attack and check the good doctor who saves you put your face in the right place and didn't mess around with that brain of yours. It's a less traumatic scene than watching your birth and then the loss of a parent.  And I have to add that the tutorial is vastly improved, since you can actually skip it this time.  The joy I felt when I saw the option to [SKIP TUTORIAL] was insurmountable.  Although, if you do go through with it it only lasts about 5 minutes and you get a few extra caps to start you off, so don't be expecting another half hour long vault opening.

In terms of weapons, the game brings back some of your old favourites such as the Fatman and the Flamer and then adds to the collection.  There are tons of added weapons, and each now gets their own mods to go with it.  Depending on the mod, these can reduce the spread or reduce the weight, or even increase the ammo capacity.

New Vegas has a lot less perks than Fallout 3, and makes up for this by offering one every second level, which can get quite annoying when you have to wait longer to get the next.  From the few perks you're offered it isn't a bad selection, with the exception of the traits during character creation.

Hardcore mode was added to the game for those who wanted a bigger challenge.  Instead, it adds an annoyance.  Sleep, Hunger, and Thirst are now measured and increase over time, meaning after sleeping for a long period of time or walking halfway across the map you'll be thirsty.  This decreases certain skills in the same way radiation poisoning works, so it's best to weigh yourself down with food and water rather than weapons.  Speaking of which, ammo also weighs you down and certain calibres have different weights.  If you want to carry missiles around, you'd better not plan on having anything else at all in your pack or walking anywhere anytime soon.  Stimpacks now heal over time rather than giving you health on the spot, so combat becomes a lot more about strategizing when to use health boosts.  Companions are no longer invulnerable and can be killed during combat, meaning that quest you just spent the past hour on is gone thanks to one gang member and a lead pipe.  I'll admit hardcore mods was fun at times, as it added an extra layer of difficulty, but more often than not the fact that I couldn't pick up any loot because of my ammo hoarding annoyed me.  (Although the achievement was totally worth it.)

By now if you've read anything about the game it'll be about the various bugs and glitches in the game.  I know only too well that the game has it's fair share of problems.  Hell, it took me almost 4 hours just to get the thing running.  The game has crashed many times while just walking down the road and some strange behaviour in the AI doesn't help with the immersion.  Going into this I knew there were going to be annoyances such as these, but I realise some people aren't as tolerant of bugs, so beware of them.  The good news is that the developers are busy releasing patches and working to get rid of the bugs.

It may sound like I spent a lot of time talking about how much better this game is than Fallout 3, but thats because there's not a whole lot of new content.  Sure, there's improved content, but if you've played and enjoyed Fallout 3 it's more of the same, which is not entirely a bad thing.

Sunday, 29 August 2010

Let's Play: Fallout 3 (Part 3)

UPDATE:  So it turns out the service I was using to upload these pictures suddenly realised it didn't want to do its intended job.  Now I have to check my PC to find the pictures, re-upload them and change the links.  Which is hard since I'm at a friend's at the opposite end of the country.  With any luck I'll find them and get this looking pretty sometime soon.  Until then, feel free to fill in the blanks with whatever images you see fit.

Last time, I decided that Megaton had overstayed its welcome. Thankfully, a guy I'd known for the whole of 5 seconds had given me a device which would detonate the bomb in the centre of town so...you know...yay. How he decides that a guy who hasn't even seen night-time yet gets to destroy a town is beyond me but I'm not going to question the guy giving me caps. Anyway, the journey across the wasteland begins.

I'm pretty sure I won't.
...Right after I buy everything in sight. Doing a one eighty, I head back in to Megaton and go straight for the shop. Soon this will be a pile of rubble, and rubble doesn't go for much of a profit so I've heard. Walking through the gates I hear more murmuring about me from the citizens. I'm not sure if they've heard the rumours, saw me affix the bomb, or are wondering why I came back after running away cackling not one minute ago. I don't make eye contact with anyone and head up the ramps to get some supplies. Lucas Simms eyes me up as I walk out and give the town a glance for what I hope to be my last time.
“Have a nice day, sheriff.”
I hope he doesn't pick up on my laughing. He stops. Shit. You know what I don't do enough of? Running away.

Thankfully I make it outside without someone opening fire, so I'm considering this a victory. It occurs to me that Burke never told me where Tenpenny tower actually was, so here I am outside of Megaton with no idea where to go. Again. Standing here won't help any, so I start walking in a random direction, because that worked so well for me last time.


After a while walking, I realised I've not eaten since last night. Lets see, I have...nothing. Crap. What's this? A house? Well it's the only one standing for a good mile, so I'm calling dibs! I walk inside and spot a kitchen! An honest to God kitchen! It has an oven and everything! Just before I can revel in my amazing good luck, I spot someone else sat at the table.

Looks like somebody doesn't know how dibs works.

“Who are you?”
“No-one you need pay attention to. Just show me where I can sleep and I'll be on my way.”
“You...you're serious? I don't even know you. There's no way I'm letting a stranger stay here, you could kill me in my sleep”
“I can do you one better than that!”
Murdered for a kitchen.  I do not have issues.


And that's the story of how I gained a small, worthless house.

Zak Stoneball: Homeowner

So after a good night's sleep, some actual food, and some time listening to the God-awful radio, I thought it best to go and find Tenpenny Towers. Damn, I can't remember what direction Burke said the place was now. North? I think it was North. Let's head North!

A few hours later I see a bridge. Rather than wading through irradiated water again, I think it best to walk across. When I get to the top, I wish I'd have taken the water. Apparently there's a town built on the top of this crumbling bridge, which makes me think Megaton had the better idea. At the entrance to this town there's a guy aiming a rifle at me and a mine which goes off, further strengthening my idea that radiation would have been safer.

“Hang on, you're not one of them. I nearly blasted you in two.”

Gee, good to see the town guard is observant. His blindness actually makes a whole lot of sense, seen as he probably thought this bridge was a great place to live.
He wants a word with me, and it seems that townspeople have been disappearing and they want my help.
“Help costs caps”
“Do I look like I just stepped out of Tenpenny Tower?”
No, but if you know where it is that's be much appreciated.

First mission: Go check on the townspeople. Not exactly the daring quest I'd imagined, but it'll do for now. I'm new at this and need experience.
The first house tells me this isn't going to be easy. Upon walking inside the guy tells me to get out and leave him and his wife alone. Ok, so maybe you don't want to be saved. Fine, stay here to die.

"Your husband's a douche.  It's his fault you're going to be dead soon."

Everyone's fine in the next house. I wonder if the last place has any food. Or caps. I'm not getting paid for this, so there had better be some generous people here. All I've seen so far are crazy ladies and douche husbands.
I walk inside and see...corpses. Lots and lots of corpses. With blood. Everywhere. Man I hope I don't get blamed for this. “It was like that when I got here” seems too cliché. Ah well, better steal their stuff (The stuff without bloodstains) and go tell the guard that he's doing a crap job. Oh hey, those beds look comfy.

If this doesn't look like a good place to rest, I don't know what does.


Seven hours later I talk to the guard and tell him the family's dead.

“So where have you been for the past seven hours?”
“I got tired.”
“Oh, you slept at the West's place?”
“Yeah. Oh, that reminds me, they're all dead. It wasn't me. Actually, it was like that when I got there.”
“What?! So...you went around to everyone's house, found a murdered family, FELL ASLEEP, and came back seven hours after I put you on an urgent mission to check on three houses?”
“That about sums it up yeah. Are you sure you're not going to pay me for this? I did a good job I think.”
“Jesus, I don't know where to...I mean...you slept next to their...how did they die?”
“Wolves? I don't know, I barely looked. They were all icky”

Needless to say, I don't think my excuses went down well, and he sent me off to find a missing member of the family. By that I mean he told me the names of three places and pointed. I don't think people in this place realise I've not been outside before, never mind scouted everywhere to find every little place people mention.

I see finding Tenpenny Towers has been put off for a while until I find this guy. I really hope somebody else doesn't come and blow up Megaton while I'm gone. I wonder how long Burke can wait.

Next time: CSI: Wasteland.

Sunday, 15 August 2010

Let's Play: Fallout 3 (Part 2)

The last time we left our murdering hero, he was pondering what to do now that the vault is a not too distant memory. Selling some loot sounds like the best option for now.

So I'm standing here with 12 different vault jumpsuits and a load of assorted junk. (Where is Zak holding this stuff anyway?) It'd probably be better to turn this into currency since I've not even had breakfast yet. While looking for a way to open the overseer's office, there was an entry on Megaton. That seems as best a place as any to start, so let's go!


Um...Where's Megaton? My Pip-Boy just says to go there. Does it not realise that this is my first time outside? Well...I guess I'll start walking...this way? Maybe? Screw it, following the road seems like a good idea. I stumble upon a vending machine with 2 bottles of Nuka Cola. I down both bottles before realising they've probably been there for over 200 years, which makes me feel a little queasy.
Further down the road is a school. Hopefully they'll have some sort of map or someone to ask directions.

What a friendly looking place.
“Hello!” My cries echo off the walls. Damn, no-one home. Throughout the corridors are badly mutilated corpses and skeletons in cages. Blood smears the walls and the building is falling apart. Good to see the schools didn't change in the nuclear blasts then.
Inside a classroom is a girl, not much older than me. “Hi, I'm lost. Can you help?”
“Haha, fresh meat boys!”
I wasn't aware there were any 'boys' before I turned around to run and saw a guy with a pipe in his hand. He didn't look like a plumber, so I'm pretty sure he wanted to introduce the pipe to my face. That would have been a conflict of interests, so my first kill in the wasteland followed not soon after. Then my second.

Pictured: Justice.
Well my plan to empty some space is failing, since now their stuff is weighing me down now. I'd better go find that Megaton place.
I high tail it out the doors, shouting out “I'll be back to SCHOOL you all another time!” Note to self: Kill everyone next time so there'll be no-one left to remember that awful pun.
After more searching, I finally reach Megaton, and JESUS CHRIST WHAT IS THAT?!

It's like Satan impregnated my nightmares.
If that's what I've got to fight, I'm going back to the vault. Amata never said anything about fighting demonic insects when she said I have to escape. Actually, she didn't say much besides don't kill anybody, so I guess this is karma. Anyway, I make my way inside what looks like a giant metal boob and suddenly wish I was back at the school. The school didn't look like a crater in the ground, and that building actually had a roof.

Wasteland paradise, apparently.
According to the sheriff there's a shop here, so for now I guess I won't shoot up the place. Plus I heard talk of a bar, and they didn't have alcohol in the vault. I really hope they don't ID.

After stepping into Craterside Supply I regretted my decision. The shopkeeper's voice was so annoying I think I may have to wear ear plugs next time. She's just lucky to have a guard or all her stuff would need a new owner.

The voice of an angel, if the angel had been smacked in the knackers.
After loading all of my stuff onto her, I go outside to see what people do for entertainment here, since I hadn't really thought this far on. Amata told me to find my dad, but he left strict instructions not to follow him, so I'll leave that deadbeat alone to abandon his only son. Looking around I see a café, a bar, a few houses and IS THAT A BOMB?! That's seriously a bomb. A working one? After hunting down the sheriff again I ask if he's insane.

See?
Apparently these people have a church centred around this thing. I've heard crazier religions, but there's still something off putting about the whole thing. Somehow I end up telling the guy I'll disarm the bomb and after a slip of the tongue, I think we somehow came upon the conclusion that I was doing it out of the goodness of my own heart. He ran away before I could correct him. Clever guy. So, down to the crater I go. “Don't mind me, pretend I'm not here!” I say to the crazies praying to this thing. The preacher doesn't bat an eyelid, but I do hear some murmuring from the rest of his people. Apparently they think I'm weird. Figures.
After standing in the irradiated water for Lord knows how long, I realise I don't know anything about bomb disposal. This doesn't really bother me, since I'm not getting paid for this ordeal anyway, so I go to the bar to get wrecked and to see what 200 year old scotch tastes like.

My third shock of the day came when I walked inside and saw a corpse working behind the bar. I wasn't aware that this was the zombie apocalypse. I must have been staring since Stubbs calls me out and asks if I want something. I manage to murmur something about a drink before he tells me what he is and who he is. I should have been paying attention but I spent the majority of the conversation wondering how his vocal chords still worked while the rest of him was just decayed flesh.

Does he charge in brains instead of caps?
A few drinks later and the beer goggles began to settle in. He wasn't so bad. I mean anyone who gets me drunk is alright in my book. And how did what's left of his skin stay there? Does it peel off? In chunks or in slithers? Before I had time to explore these disturbing thoughts further, a guy calls me over and asks if I want to do a job for him. There was talk of a bomb and talk of Megaton and talk of destruction. It may have been the booze talking, but it seemed a marvellous idea! It's get those images of Gob out of my head for one, and hopefully destroy squeaky-woman once and for all. First Megaton, then the world! Although this is some pretty good Vodka, and it'd be a shame to waste it all. This place isn't so bad really. I mean, the female to male ratio is pretty decent, and I'm told there's an empty house I could probably buy. This decision will need a few more drinks before I can make my choice.

I awoke the next morning with pants around my head, 120 caps lighter and a strange woman next to me. “Morning, Tiny”

SHE KNOWS TOO MUCH.
I don't know if it was the anger or the fear of gossip which drove me to affix the detonation device onto the bomb, but there was certainly no doubt in my mind. Megaton would burn. I wanted to hang a banner saying 'Blame Nova' but I couldn't find any ink. 

Oh well, time to go meet Burke and make my mark on this wasteland. Or at least take one off.