Sunday, 29 August 2010

Let's Play: Fallout 3 (Part 3)

UPDATE:  So it turns out the service I was using to upload these pictures suddenly realised it didn't want to do its intended job.  Now I have to check my PC to find the pictures, re-upload them and change the links.  Which is hard since I'm at a friend's at the opposite end of the country.  With any luck I'll find them and get this looking pretty sometime soon.  Until then, feel free to fill in the blanks with whatever images you see fit.

Last time, I decided that Megaton had overstayed its welcome. Thankfully, a guy I'd known for the whole of 5 seconds had given me a device which would detonate the bomb in the centre of town so...you know...yay. How he decides that a guy who hasn't even seen night-time yet gets to destroy a town is beyond me but I'm not going to question the guy giving me caps. Anyway, the journey across the wasteland begins.

I'm pretty sure I won't.
...Right after I buy everything in sight. Doing a one eighty, I head back in to Megaton and go straight for the shop. Soon this will be a pile of rubble, and rubble doesn't go for much of a profit so I've heard. Walking through the gates I hear more murmuring about me from the citizens. I'm not sure if they've heard the rumours, saw me affix the bomb, or are wondering why I came back after running away cackling not one minute ago. I don't make eye contact with anyone and head up the ramps to get some supplies. Lucas Simms eyes me up as I walk out and give the town a glance for what I hope to be my last time.
“Have a nice day, sheriff.”
I hope he doesn't pick up on my laughing. He stops. Shit. You know what I don't do enough of? Running away.

Thankfully I make it outside without someone opening fire, so I'm considering this a victory. It occurs to me that Burke never told me where Tenpenny tower actually was, so here I am outside of Megaton with no idea where to go. Again. Standing here won't help any, so I start walking in a random direction, because that worked so well for me last time.


After a while walking, I realised I've not eaten since last night. Lets see, I have...nothing. Crap. What's this? A house? Well it's the only one standing for a good mile, so I'm calling dibs! I walk inside and spot a kitchen! An honest to God kitchen! It has an oven and everything! Just before I can revel in my amazing good luck, I spot someone else sat at the table.

Looks like somebody doesn't know how dibs works.

“Who are you?”
“No-one you need pay attention to. Just show me where I can sleep and I'll be on my way.”
“You...you're serious? I don't even know you. There's no way I'm letting a stranger stay here, you could kill me in my sleep”
“I can do you one better than that!”
Murdered for a kitchen.  I do not have issues.


And that's the story of how I gained a small, worthless house.

Zak Stoneball: Homeowner

So after a good night's sleep, some actual food, and some time listening to the God-awful radio, I thought it best to go and find Tenpenny Towers. Damn, I can't remember what direction Burke said the place was now. North? I think it was North. Let's head North!

A few hours later I see a bridge. Rather than wading through irradiated water again, I think it best to walk across. When I get to the top, I wish I'd have taken the water. Apparently there's a town built on the top of this crumbling bridge, which makes me think Megaton had the better idea. At the entrance to this town there's a guy aiming a rifle at me and a mine which goes off, further strengthening my idea that radiation would have been safer.

“Hang on, you're not one of them. I nearly blasted you in two.”

Gee, good to see the town guard is observant. His blindness actually makes a whole lot of sense, seen as he probably thought this bridge was a great place to live.
He wants a word with me, and it seems that townspeople have been disappearing and they want my help.
“Help costs caps”
“Do I look like I just stepped out of Tenpenny Tower?”
No, but if you know where it is that's be much appreciated.

First mission: Go check on the townspeople. Not exactly the daring quest I'd imagined, but it'll do for now. I'm new at this and need experience.
The first house tells me this isn't going to be easy. Upon walking inside the guy tells me to get out and leave him and his wife alone. Ok, so maybe you don't want to be saved. Fine, stay here to die.

"Your husband's a douche.  It's his fault you're going to be dead soon."

Everyone's fine in the next house. I wonder if the last place has any food. Or caps. I'm not getting paid for this, so there had better be some generous people here. All I've seen so far are crazy ladies and douche husbands.
I walk inside and see...corpses. Lots and lots of corpses. With blood. Everywhere. Man I hope I don't get blamed for this. “It was like that when I got here” seems too cliché. Ah well, better steal their stuff (The stuff without bloodstains) and go tell the guard that he's doing a crap job. Oh hey, those beds look comfy.

If this doesn't look like a good place to rest, I don't know what does.


Seven hours later I talk to the guard and tell him the family's dead.

“So where have you been for the past seven hours?”
“I got tired.”
“Oh, you slept at the West's place?”
“Yeah. Oh, that reminds me, they're all dead. It wasn't me. Actually, it was like that when I got there.”
“What?! So...you went around to everyone's house, found a murdered family, FELL ASLEEP, and came back seven hours after I put you on an urgent mission to check on three houses?”
“That about sums it up yeah. Are you sure you're not going to pay me for this? I did a good job I think.”
“Jesus, I don't know where to...I mean...you slept next to their...how did they die?”
“Wolves? I don't know, I barely looked. They were all icky”

Needless to say, I don't think my excuses went down well, and he sent me off to find a missing member of the family. By that I mean he told me the names of three places and pointed. I don't think people in this place realise I've not been outside before, never mind scouted everywhere to find every little place people mention.

I see finding Tenpenny Towers has been put off for a while until I find this guy. I really hope somebody else doesn't come and blow up Megaton while I'm gone. I wonder how long Burke can wait.

Next time: CSI: Wasteland.

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